It’s been a bit since my last update. Some changes in my work have left me with less time to work on the game. I’m still trying to adjust to the change and figure out how to best use my time. The game is up on the Humble Store, you can find it here. Part of the reason I focused on getting it on the store was so that I could get it into the hands of people who liked the Facebook page after the conference. I’ve sent out keys to everyone I could track down who like the Facebook page, but I’m pretty new at that whole thing, and wasn’t able to find a full list of everyone who had liked the page. So if you see this, and you liked the page and didn’t get your code, let me know and we’ll get it taken care of.
Not a lot else to say. I have the hot-seat multiplayer working, and you can edit ships and use them in multiplayer. Right now I’m sanding some of the sharp edges off the interfaces, and getting everything up and working enough that someone who doesn’t have me hovering over their shoulder could figure everything out. Also I’ll be trying to get some rudimentary balancing done, because that will be necessary for multiplayer as well.