I spent this week reworking the ship modification stuff. For multiplayer games you’re going to want to be able to outfit your ships and bring them into combat. Previously the ships were only editable from inside the campaign part of the game, and the edited ships were part of the save game, so you couldn’t use them anywhere else. Also you could only edit the ships that you had access to in the campaign. Now you can equip any component on any ship and access it from any multiplayer game. Well, I haven’t completed the bit where you bring them into a multiplayer game, but they are accessible now. It’s looking pretty good, but still needs some work, a lot of polishing.
Also this week, the Humble Store got back to me. I now have a Humble Store merchant account, and I need to submit some more stuff to get the game on the store. The most intimidating thing is the long description. I’m trying to figure out how to accurately portray the mood of the game, story-wise that is. Presenting the mechanics well shouldn’t be hard, but I’ve been struggling with how to give enough information to make it intriguing, present it in a way that properly conveys the mood, and keep it short enough that no one loses their interest reading through it. Once I figure all of that out it shouldn’t be too much longer before the game is up on the store. Then I’ll work on polishing the multiplayer stuff up enough to update the version available on the store.
It’s going to be a good, but busy week.