Movement…Again

So I spent the last little while doing more movement stuff. Adjusting the areas that it lets you move, changing how it handles rotation, that sort of stuff. I really think I’ve got it this time, but then I’ve said that before.

I swear, once this is done it will be a very long time before I attempt something with a control scheme this weird. And an even longer time before I do something that requires so many physics calculations. Having things run into each other is fine, that’s all handled by the Unity physics engine. But anything where I have to calculate what is going to happen in the physics engine so that I can have an AI plan ahead, or give the player advanced feedback, forget it. Hopefully next week I’ll be back to writing dialog.

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