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Category Archives: Uncategorized
Dungeon Sweeper
For the month of February my one-game-a-month project was Dungeon Sweeper, it’s a dungeon crawler with randomly generated dungeons and minesweeper inspired actions. Basically you start with the dungeon and there are lots of hidden areas. To explore you click … Continue reading
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Flamewarrior update
There isn’t really a lot to show unfortunately. Some streamlining of the power management screen, some new components, greater clarity in the ship management screen, not a lot of new stuff that you could see. There was however a pretty … Continue reading
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The Candy Commando
I took a day this week and made a quick game, you can play it here, although it does require the Unity web plugin. I decided to try doing this each month this year, we’ll see how well that goes. … Continue reading
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Expected Value of a Snow Globe
Steam is wrapping up their winter holiday sale, with it ends one of my favorite parts of the sale: the trading cards. I love the trading cards because you can sell them and earn enough for a game or two. … Continue reading
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One Finger Death Punch
One finger, two buttons, is all it takes to be a martial arts master. I’m talking about One Finger Death Punch, an absolutely brilliant game wherein you play a stick figure martial artist. I’ve been playing it every day for … Continue reading
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Fun with serialization
Games have to manage a lot of data, information on all of the weapons, ships, enemies, etc. Plus all of the player information like owned ships, layout of the planets, cash, allies, etc. I use a series of hash maps, … Continue reading
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Generating Mazes
I’ve been doing some thinking about the battlefields recently, for a couple of reasons. First players are going to be doing a lot of fighting, and it’s going to get old pretty quickly if you’re always facing off in a … Continue reading
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Random Equations
I spent some time this week doing some more work on the random encounters, trying to get it to behave the way I want. The way I wanted it to behave is that there are many social factions in the … Continue reading
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Usability Testing
One of the very valuable things that came out of the indie game sneak peek a couple of weeks ago was the ability to watch people interact with the game, and see what they tried to do. Like people typically … Continue reading
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Power Management
This week I spent time on the power management system, it was kind of working before this point, but it was buggy and had way too many sharp corners on it. Fortunately, it’s working pretty well no. Basically during combat … Continue reading
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