Author Archives: Darius

One Finger Death Punch

One finger, two buttons, is all it takes to be a martial arts master. I’m talking about One Finger Death Punch, an absolutely brilliant game wherein you play a stick figure martial artist. I’ve been playing it every day for … Continue reading

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Fun with serialization

Games have to manage a lot of data, information on all of the weapons, ships, enemies, etc. Plus all of the player  information like owned ships, layout of the planets, cash, allies, etc. I use a series of hash maps, … Continue reading

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Generating Mazes

I’ve been doing some thinking about the battlefields recently, for a couple of reasons. First players are going to be doing a lot of fighting, and it’s going to get old pretty quickly if you’re always facing off in a … Continue reading

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Random Equations

I spent some time this week doing some more work on the random encounters, trying to get it to behave the way I want. The way I wanted it to behave is that there are many social factions in the … Continue reading

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Usability Testing

One of the very valuable things that came out of the indie game sneak peek a couple of weeks ago was the ability to watch people interact with the game, and see what they tried to do. Like people typically … Continue reading

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Power Management

This week I spent time on the power management system, it was kind of working before this point, but it was buggy and had way too many sharp corners on it. Fortunately, it’s working pretty well no. Basically during combat … Continue reading

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Indie Game Sneak Peek

Yesterday Tripleslash Studios was kind enough to host an Indie Game Sneak Peek where they invited local gamers to come out and preview some of the games being developed by local indies. I was fortunate enough to be able to … Continue reading

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The Release Day Is Only The Beginning

This week I read a postmortem for the game AI War. There are lots of interesting numbers and graphs, as per usual in a postmortem, but what really grabbed my attention was his discussion of game monetizing models. He talks … Continue reading

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Boiling down the fun

Wow, you miss a week posting, and before you know it it’s been nearly six weeks. I’ve been doing a lot of back end type stuff, nothing terribly interesting, but all terribly important. I’ve been improving my tools for editing … Continue reading

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Abduction and Game Stories

I was recently reading this article on the escapist. It talks about abduction as a form of reasoning. The verb form is abduce, so it isn’t related to the abduction that’s frequently performed by aliens. Basically, abductive reasoning is when … Continue reading

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