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Author Archives: Darius
Movement…Again
So I spent the last little while doing more movement stuff. Adjusting the areas that it lets you move, changing how it handles rotation, that sort of stuff. I really think I’ve got it this time, but then I’ve said … Continue reading
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More Dialog
Expect to see a lot of posts with this title. I’ve been writing dialog, and fixing bugs that occurred during the scripting of the first level. The first level seems to work reasonably well, at least until other people use … Continue reading
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Story Research
I’ve been writing dialogue, and let me tell you it’s pretty rough. It’s going to need a good bit of polish before it’s ready, but at least I’m getting it out there. I’ve also been fixing a lot of bugs, … Continue reading
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More bugs, and a realization
More bugs, you know the drill. Nothing too exciting or interesting. A little more work on the tutorials, should be super simple, and still give the basics of what’s needed to get around in the game. Now, I promised a … Continue reading
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Reworked Tutorial
I worked tonight on fixing the tutorial. Previously I would give several pages of tutorial explaining movement, momentum, pausing and resuming, all sorts of stuff. But I noticed that whenever I would show it to people they would start to … Continue reading
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A fight with a big nasty bug
Ugh, not much to talk about today (yet I still somehow generated more than 500 words), and nothing to show. I changed the way lasers work so that they do more damage the longer they stay on a target. This … Continue reading
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Colored Frame
Hazduhr suggested in the comments section using colored frames to differentiate the component slots, sort of like is done in Mechwarrior 4. So I took a look at it. At first I just went with a solid square frame around … Continue reading
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More UI, it never ends
So I haven’t posted daily updates, because it’s all been behind the scenes bug fixing. Incredibly boring, but I should have realized that that’s what a lot of it would be. I don’t think anyone wants to read updates like: … Continue reading
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More UI Work
More of the UI stuff. I redesigned the ship shop interface, I’m still working on it, but I’m thinking it’s going to be a massive improvement. What once took four or five submenus is going to all be taken care … Continue reading
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Basic UI Stuff
It’s take a fair amount of work for very little to show. I’ve been learning the new version of NGUI, a UI package for Unity3D. I’ve also been restructuring my old UI code. So here’s what little I have to … Continue reading
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