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Author Archives: Darius
Hiatus
I am taking a step back from Aurora Redemptus for a while. I’ve spent four years on it, it has changed and morphed many many times. It looks very different from how it looked when I first started and I’ve … Continue reading
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The Importance of Narrative
I’ve been spending the past while working on multiplayer and match-making infrastructure, fixing bugs, all sorts of stuff unrelated to the narrative of the story. I’m feeling like the narrative is getting pushed farther and farther into the background. In … Continue reading
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Post Gaming Con 2016
Gaming Con was two weeks ago, I spent most of the last two weeks getting over a horrific cold that I picked up at the conference. Lots of stress, late nights, and shaking lots and lots of hands led my … Continue reading
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Steam Greenlight
It’s been a very busy couple of weeks. I’ve been working hard on getting the special ability system up to snuff and implementing some special abilities. I added two special abilities to the game, and created a couple of levels … Continue reading
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Multiplayer Update is up
Multiplayer over the internet is now available on the Humble Store! It’s actually been up for a week or so, it just took me a bit to get around to posting about it. The internet-multiplayer isn’t really meant for you … Continue reading
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Patching
I had some nasty bugs show up last week, which I finally got sorted out. This week I am devoting time to having the game automatically download updates. I often worry that people will buy the game, download it, then … Continue reading
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Multiplayer update coming
It’s been a busy two months since I last posted. I’ve been working on getting the multiplayer working and doing my best to iron out the bugs. It now supports games over the internet and local area network. I mentioned … Continue reading
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Networked Multiplayer
It’s been over a month since my last post. I’ve been really busy and haven’t had a whole lot to share. That’s one of the problems of working on a good sized feature, every week I feel like I’ve almost … Continue reading
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International Game Day
November 20th is International Game Day. One of the local indie game developers was able to secure me a spot at the local county library’s game day activity. There weren’t as many people as at some of the other shows, … Continue reading
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Rudimentary Balancing Done
I got rid of the bugs that were still plaguing the ship modification window and did some basic balancing. I’m sure that the numbers will need to be adjusted, but they should give a good starting point. This Saturday I’m … Continue reading
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